There is No Videogame: Nishida, Posthumanism, and the Basho of Gameplay

Authors

  • Andrea Andiloro Swinburne University of Technology, Australia

DOI:

https://doi.org/10.33182/joph.v4i3.3300

Keywords:

Ontology, Meontology, Games, Nothingness, Flow

Abstract

This article traverses from humanist to posthumanist philosophies to analyse videogame ontology. It challenges Cartesian dualism,
understood as emblematic of humanist thinking, by bringing the philosophy of Nishida Kitarō in conversation with posthumanist
thought. Nishida’s rejection of the subject-object split and his concepts of ‘pure experience’, ‘basho’ and ‘action-intuition’ provide
a framework for understanding games as dynamic events in a relational matrix of nothingness rather than as discrete entities. The
game Jetpack Joyride is analyzed through this lens, illustrating how gameplay is a co-creative experience within a complex interplay
of technology and human agency. This approach promotes an inclusive and global understanding of the interconnected nature of
videogames and player identities, challenging entrenched Western paradigms in game studies and posthumanist thought.

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Published

2024-12-19

How to Cite

Andiloro, A. (2024). There is No Videogame: Nishida, Posthumanism, and the Basho of Gameplay. Journal of Posthumanism, 4(3), 191–204. https://doi.org/10.33182/joph.v4i3.3300

Issue

Section

Dossier: Posthumanism and Media Studies