An Advanced Forest Environment Using Augmented Reality and Virtual Reality Technology

Authors

  • Asokan Vasudevan Faculty of Business and Communications, Inti International University, Malaysia
  • Ramesh Prabhakaran R Guest Faculty, Department of Computer Engineering, Mizoram University, Mizoram, India
  • Suleiman Ibrahim Shelash Mohammad Electronic Marketing and Social Media, Economic and Administrative Sciences Zarqa University, Jordan
  • N Raja Assistant Professor, Sathyabama Institute of Science and Technology, Department of Visual Communication, Chennai, Tamil Nadu
  • Sushilata Devi Mayanglambam Assistant Professor, Department of Computer Engineering, Mizoram University, Mizoram, India
  • Premendra Kumar Singh Centre for Distance & Online Education, Sharda University, Greater Noida, India
  • Anantha Raj A. Arokiasamy Faculty of Business and Communication, INTI International University, Persiaran Perdana BBN, Putra Nilai, 71800 Nilai, Negeri Sembilan, Malaysia
  • Ifandi Salim Faculty of Business and Communication, INTI International University, Persiaran Perdana BBN, Putra Nilai, 71800 Nilai, Negeri Sembilan, Malaysia

DOI:

https://doi.org/10.63332/joph.v4i2.697

Keywords:

Augmented Reality (AR), Virtual Reality (VR), Game Based Assessment Framework, Unity Hub, Process Innovation, Forest Environment, Mesh Rendering

Abstract

Virtual reality (VR) and augmented reality (AR), two types of digital games, help improve education in a variety of ways. They support higher-order cognitive learning and immerse students in realistic environments, making them an invaluable addition to traditional classroom teaching techniques. This study aims to give educators a specialized framework for assessing learning of plants, stones and sand etc. using digital games, virtual reality, or augmented reality. This study presents an evaluation of a VR game in forest environment, namely during the game design phase, as an illustration of how evidence-centered design, or ECD, may be used to create and carry out assessments. To provide a structured approach to assessment considerations, it outlines stages and specifies essential components that must be aligned. The study also identifies challenges related to scanning and capturing 3D interior environments, emphasizing issues with misalignment and intricate occlusions. The forest environment is created for a 3D scene to the Unity Hub Application. The live explanation of the module's feature was easily understood by the general people.

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Published

2024-09-10

How to Cite

Vasudevan, A., Prabhakaran R, R., Mohammad, S. I. S., Raja, N., Mayanglambam, S. D., Singh, P. K., … Salim, I. (2024). An Advanced Forest Environment Using Augmented Reality and Virtual Reality Technology. Journal of Posthumanism, 4(2), 246–259 . https://doi.org/10.63332/joph.v4i2.697

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Section

Articles