A Study of Virtual Reality (VR) Experience by Implementation of VR Based Web Application: Development of Web Application

Authors

  • Suleiman Ibrahim Shelash Mohammad Electronic Marketing and Social Media, Economic and Administrative Sciences Zarqa University, Jordan. Research follower, INTI International University, 71800 Negeri Sembilan, Malaysia
  • N Raja Sathyabama Institute of Science and Technology, Department of Visual Communication, Chennai, Tamil Nadu
  • AHEM KHANNA B. Tech Student, School of Engineering, Ajeenkya D Y Patil University, Pune, India
  • ADITYA GUPTA B. Tech Student, School of Engineering, Ajeenkya D Y Patil University, Pune, India
  • ATHARV KALAL B. Tech Student, School of Engineering, Ajeenkya D Y Patil University, Pune, India
  • PRAGUN SAWHNEY B. Tech Student, School of Engineering, Ajeenkya D Y Patil University, Pune, India
  • AMOL KASTURE B. Tech Student, School of Engineering, Ajeenkya D Y Patil University, Pune, India
  • Asokan Vasudevan Faculty of Business and Communications, INTI International University, 71800 Negeri Sembilan, Malaysia

DOI:

https://doi.org/10.63332/joph.v5i1.604

Keywords:

Cloud Technologies, Education and Exploration, Glide (VR), Real-Time VR simulations

Abstract

The aim of this study is to focus on the concept and realization of Glide VR, an application to be developed as an ‘Education and Exploration VR’ in the domain of Aero Dynamics & Flight Simulator. Using modern Interfacing Technology like Oculus Quest 2 & HTC Vive along with high computer device using RTX GPU NVIDIA, Glide VR has the capabilities to deliver real-time VR simulations with dynamic interaction with the environment. Developed using Unity 3D game engine for implementation and Blender for asset creation with cloud technologies for real-time data management. It features real-time flight dynamics, cross-platform compatibility and cloud-based working. This paper aims to discuss the main idea of the application, its structure, its effectiveness in engaging the user and achieving learning outcomes as well as the possibility to radically change the methodical approaches to learning by involving the actual practice along with the theory. Thus, the iterative design and testing of Glide VR reveal positive enhancement in learning effectiveness, interaction, and feasibilities to enhance immersive learning systems.

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Published

2025-04-06

How to Cite

Mohammad, S. I. S., Raja, N., KHANNA, A., GUPTA, A., KALAL, A., SAWHNEY, P., … Vasudevan, A. (2025). A Study of Virtual Reality (VR) Experience by Implementation of VR Based Web Application: Development of Web Application. Journal of Posthumanism, 5(1), 744–758. https://doi.org/10.63332/joph.v5i1.604

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Section

Articles