Advertising Gamification as an Educational Tool: A Quantitative Study in University Training Environments

Authors

  • Liliana Coronado Larraga Universidad Yaan
  • Juan Jose Lopez Navarro Independent Researcher
  • Manuel David Isin Vilema Universidad Nacional de Chimborazo
  • Diana Marcela Figueroa Fonseca Universidad Nacional Abierta y a Distancia UNAD
  • Diego Omar Guevara Torrecillas Universidad Nacional Abierta y a Distancia UNAD

DOI:

https://doi.org/10.63332/joph.v5i6.2369

Keywords:

Gamification, Higher Education, Educational Advertising, Interactive Learning, University Environments

Abstract

Gamification has been presented as a revolutionary tactic to promote learning in training contexts. This quantitative analysis examines the effect of advertising gamification as a teaching resource in university environments, assessing its effectiveness in motivating, preserving knowledge and involving students. A structured survey was carried out with 210 students from universities in Latin America, followed by a descriptive and inferential statistical study. The findings indicate that gamification based on advertising actions significantly enhances motivation and enhances content comprehension, establishing itself as an effective pedagogical option. It is recommended that it be systematically incorporated into higher education programmes.

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Published

2025-06-09

How to Cite

Larraga, L. C., Navarro, J. J. L., Vilema, M. D. I., Fonseca, D. M. F., & Torrecillas, D. O. G. (2025). Advertising Gamification as an Educational Tool: A Quantitative Study in University Training Environments. Journal of Posthumanism, 5(6), 2512–2519. https://doi.org/10.63332/joph.v5i6.2369

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Articles